3D Character Art

3D Characters made for console games, mobile games, and personal projects.

Robot concept modeled in Modo, based on drawing by Taylor Smith

Robot concept modeled in Modo, based on drawing by Taylor Smith

Steam Punk Robot concept modeled in Modo, based on drawing by Tim Chappell

Character created in ZBrush for a personal project

Southern Charm game art

Southern Belle character in ZBrush

ZBrush Crypt Keeper Bust

Crypt Keeper bust created in ZBrush and 3D Max

ZBrush priest character created for console game

Real time priest character with textures

ZBrush civilian woman character created for console game

Real time civilian woman character with textures

ZBrush civilian male character created for console game

Real time civilian male character with textures

ZBrush Hitler character created for console game

ZBrush human gore parts

ZBrush grizzly bear created for console game

Real Time textured bear with textures in game engine

My attempt at a ZBrush self portrait

Not a character, but an alien tree scene created in ZBrush

Animated King and Queen characters created for mobile game

Animated Alice and Mad Hatter characters created for Alice in Wonderland mobile slot game

Animated King and Queen characters created for Alice in Wonderland mobile slot game

Devil girl modeled in 3D Max and ZBrush for mobile slot game

Characters created for Brothers in Arms: Hell’s Highway, released in 2008

Paratroopers created for Brothers in Arms games

Various characters created for Brothers in Arms games

German soldiers created for Brothers in Arms games

German soldiers created for Brothers in Arms games

Villain characters created in 3DS Max for 007 Nightfire released in 2002

Villain characters created in 3DS Max for 007 Nightfire released in 2002

Various characters created in 3DS Max for 007 Nightfire released in 2002

Various characters created in 3DS Max for 007 Nightfire released in 2002

Various characters created in 3DS Max for 007 Nightfire released in 2002

These low poly characters were created for the game BloodRayne

These are low poly characters that I created while working at Terminal Reality. The games that featured these characters were canceled.